Posted By pranjal Posted On

Gamification in Education Market 2021 Booming Across the Globe by Share, Growth Size, Key Segments and Forecast to 2026

Bunchball (US), NIIT (India), MPS Interactive (India), Microsoft (US), D2L (Canada), Top Hat (Canada), Classcraft Studios (Canada), Recurrence (US), Fundamentor (India), Cognizant (US), BLUErabbit (Mexico), Google (Grasshopper) (US), Kahoot (Norway), CK-12 (US), Kuato Studios (US)

Comments (0)

Leave a Reply

Your email address will not be published. Required fields are marked *